We ended up reworking a decent amount of our workflow. When we started this specific project, we weren't aiming to create a complete game with it at first, and therefore some of the code didn't scale very well when the new puzzles, so we've been changing the wiring here and there.

Quality of life improvements, and balance changes are coming as well as a few bug fixes (like diewalk) as well as the new sewer levels.

As the writing of this devlog, the first part of the sewer level set is finally done! Onto the next one.

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