Sylladex, Emotes and Some UI Work


This is the first update I'm posting. 

Geeeeeeeeeeeeeez, it's been a darn long time since I uploaded OO and made that devlog post, but anyway, here's what me and Alex have been up to lately:

  • Fixed Kismesis Emote, now it bobs up and down properly for a whole 2 seconds;
  • Actually added the rest of the planned Emotes;
  • Added captchalogue cards as buttons for the Emote's buttons and the Emotes listing button;
  • Sylladex has been added!
  • You can spawn a generic item for now. More in the future...;
  • Changed the camera angle. It kind of helps out a bunch with the distortion of the flat characters and whatnot;
  • Added Aranea as a character;
  • Made the room be unlit so it resembles Openbound more. Although looks a bit... greenish? Will have to fix that!
  • Took away the stairs and generic items in the rooms;
  • Added an actual "roof" so that you can't pile generic items on top of generic items to run away;
  • Not really a change to the game, but just wanted to say I'll be uploading the game in a zip instead of rar now.

That's about it for changes, I think. I just wanted to push this update for some activity.

I plan to push another update (I SWEAR THIS TIME) by next week with more characters and hopefully  a way to remove spawned items. Can't say for sure when I'll be making a couple of models yet, but all I can say for now about that is Soon™.

Discord: https://discord.gg/jtEWjat

Kik: #openboundonline

Thank you for reading!

Files

Openbound Online Pre-Alpha 0.0.4 148 MB
Sep 21, 2019

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