Sylladex, Emotes and Some UI Work
Openbound Online » Devlog
This is the first update I'm posting.
Geeeeeeeeeeeeeez, it's been a darn long time since I uploaded OO and made that devlog post, but anyway, here's what me and Alex have been up to lately:
- Fixed Kismesis Emote, now it bobs up and down properly for a whole 2 seconds;
- Actually added the rest of the planned Emotes;
- Added captchalogue cards as buttons for the Emote's buttons and the Emotes listing button;
- Sylladex has been added!
- You can spawn a generic item for now. More in the future...;
- Changed the camera angle. It kind of helps out a bunch with the distortion of the flat characters and whatnot;
- Added Aranea as a character;
- Made the room be unlit so it resembles Openbound more. Although looks a bit... greenish? Will have to fix that!
- Took away the stairs and generic items in the rooms;
- Added an actual "roof" so that you can't pile generic items on top of generic items to run away;
- Not really a change to the game, but just wanted to say I'll be uploading the game in a zip instead of rar now.
That's about it for changes, I think. I just wanted to push this update for some activity.
I plan to push another update (I SWEAR THIS TIME) by next week with more characters and hopefully a way to remove spawned items. Can't say for sure when I'll be making a couple of models yet, but all I can say for now about that is Soon™.
Discord: https://discord.gg/jtEWjat
Kik: #openboundonline
Thank you for reading!
Files
Openbound Online Pre-Alpha 0.0.4 148 MB
Sep 21, 2019
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Roleplay or fill the entire place with perfectly generic cubes. Why not?
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