Bigger Camera Rework
I'm unhappy with the current camera we have. It's static, lame and very boring. Extremelly boring.
Sure, it does work for a game where your characters are 2D sprites and are not meant to be viewed from any other angle except the frontal one, but recently I've been thinking that it just makes it... ugly. ugly and boring and lame and, and... I don't even know anymore.
Fact is, it suxs.
So, after a lot of consideration and thought we decided we'd add a different system for:
(P = Proposal, A = Answer)
P: Make it like Don't Starve
A: Still stuck and the camera angle is way too isometrical; sure the character could fit but it feels so static...
P: Make it like some Third Person Camera
A: DING DING DING, this is what we're going for. Rotating using the mouse feel much more natural, being able to see above you and around you.
We're currently in the midst of doing that. The rotation stuff is simple: https://i.gyazo.com/1a83daf72082274eeed0a5a1a462af17.mp4
But the rest... eh...
The image speaks for itself...
Anyways, thanks for reading, we're gonna get our hands dirty now.
HoNk
Get Openbound Online
Openbound Online
Roleplay or fill the entire place with perfectly generic cubes. Why not?
More posts
- Plans for 2021Jan 03, 2021
- A6.1.1 Server creation/login HotfixDec 05, 2020
- Removed server browser, back to IP connections :o(Sep 17, 2020
- A6.0.1 Hotfix... woopsSep 03, 2020
- Update A6 is out!Sep 03, 2020
- Version A6 coming soon, big changes!Aug 30, 2020
- Update A5 POINT 1Jun 05, 2020
- Making the UI more compactJun 05, 2020
- Version A5 (0.0.5) Released!May 31, 2020
- Found the source! Scratch the scratchMay 28, 2020
Leave a comment
Log in with itch.io to leave a comment.